Linux vulcan api
Vulkan is a low-overhead, cross-platform 3D graphics and computing API.Vulkan targets high-performance realtime 3D graphics applications such as video games and interactive media across all platforms. This page provides links to both general release drivers that support Vulkan and developer beta drivers that support upcoming Vulkan features. Release Driver Downloads Vulkan 1.1 support is available for Windows and Linux in our general release drivers available here: Windows. Recently the Khronos Group’s Vulkan API, as well as information on how AMD’s Mantle formed the fundamental basis of the new standard. Now that some additional information on Vulkan has become available, this new API will form the basis of Valve’s SteamOS push, while Direct3D 12 remains the default option for Microsoft’s PC and Xbox gaming initiatives. /r/Linux_Gaming is for informative and interesting gaming content and discussions. If you have a question, please check the wiki before posting. . Vulkan Vulkan is a C API and as such inherits all common pitfalls of using a general C programming library. The motivation of a low-level Vulkan C++ API is to avoid these common pitfalls by applying commonly known C++ features while keeping the overall structure of a Vulkan program and preserving the full freedom it provides as low-level graphics. Installing And Testing Vulkan On Ubuntu. That magical API, which everyone is hoping will make Linux gaming not so bad in terms of performance, is finally ready. A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging. As mentioned before, Vulkan by itself is a platform agnostic API and does not include tools for creation a window to display the rendered results. We'll use the GLFW library to create a window, which supports Windows, Linux and MacOS. For Vulkan application development, install vulkan-headers, and optionally vulkan-validation-layers and vulkan-tools (you can find the vulkaninfo tool in here). Vulkan Hardware Database. The Vulkan Hardware Database provides user reported GPU/driver combinations. Supplying own information is possible by using vulkan-caps-viewer AUR. Troubleshooting. With Vulkan its a bit easier to port or cross develop Games for Windows, MacOS and Linux based systems (including Android). Of course all other problems won't be solved with this, but at least one big problem is eliminated, where developers can focus on Vulkan, instead of DirectX and OpenGL or Metal.